Minecraft

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Game Name: Minecraft

Developer: Mojang

Publisher: Mojang

EngineJava

Platform: Windows, OS X, Linux

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Genre: Sandbox

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Release Date: November 18th, 2011

Link to Website: https://minecraft.net/en-us/

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My Experience:

  • As a Gamer
    • I purchased Minecraft in April 2012. It was the sole reason I built my PC in the first place. I joined my local school server and a few random servers. I was banned on my local school server after an Administrator I was at war with stole my land and items. Griefing their creative world may not have been the best response to the problem, but I was wronged in such an immature and violent way that when I was laughed at after requesting the Owner to right the wrongs conducted by his Administrators, anger was the only response I had.
    • I joined another Minecraft server where I met JMM (who was an Administrator) and SeanStar (who was the Owner). SeanStar’s server provided me with friendships that have lasted many years, something that, in my experience, rarely happens on video game servers. After donating $125 to become a VIP and failing to become a Moderator, I still enjoyed my experience on SeanStar’s server. This was the only server that I enjoyed my Minecraft experience as a gamer.
    • Taking my previous experiences into account, I launched my own Minecraft server after realizing I can do better than other Minecraft servers. My experience on the “gamer” side of Minecraft is not nearly as extensive as the Server Host/Community Administrator side.
  • As a Server Host
    • My experience as a server host begins here. I learned how to troubleshoot, diagnose, and resolve issues with CraftBukkit plugins by reading Java errors caused by bad plugins, bad configuration, or a mix of both. My interest in becoming a Computer Science major in college begins here as well. I slowly took on more responsibility and harder tasks as my knowledge increased. I learned Windows Server 2008, 2012, Debian, CentOS, Ubuntu, Java, and HTML throughout my time as a Minecraft Server Host. At one point, my community was funding hundreds of dollars in monthly bills to host the server on a dedicated machine that was overkill. Then again, is there such a thing as an overkill dedicated server with Java and Minecraft servers?
  • As a Developer
    • I was not a Developer, I was a “Configger.” Instead of writing modifications, or “plugins” for CraftBukkit, I focused on how a certain combination of plugins could provide the best environment possible.
    • I did learn Java and understood how to create and modify my own plugins, however I chose to focus more on Community Administration instead of Development. I feel that this was the best decision because interacting with players is always more important than developing more features for servers. Many of the players who joined my servers were developers, and as a result, volunteered to develop after they saw I care about my community. This is why I was so successful with my Minecraft projects.
  • As a Community Administrator
    • My experience as a Community Administrator begins here. There are simply too many stories to cover when discussing my Community Administration experience with Minecraft. Obtaining experience in community management can be difficult, as you learn to interact with all types of personalities and backgrounds. It requires openness, the ability to accept that many of the people who join the server will not be predictable. This is the beauty of the internet, the fact that my servers were always available online worldwide. I never knew the people who joined until I spoke with them in-game. I provided an environment that was friendly to all players, and that’s extremely rare (in my opinion.) This is also part of the reason that there are too many stories to cover, as I have had many interactions with many different individuals.